(Really, that's the whole story!) Input is handled through multiple choice selections output is dished up as colourful text. The framework is textbook RPG - choose your class, fight monsters to loot money to upgrade equipment and earn experience points to advance in levels until you become sufficiently hardened through battle to vanquish the Red Dragon, scourge of the land. SysOp Seth Able Robinson puts his money where his mouth is and cobbles together a BBS door game for his Amiga board after finding a dearth of other similar offerings for his platform.